spirit guardians bg3. While it can be cast during combat or before it, that is rarely going to be the reason why you will find this. spirit guardians bg3

 
 While it can be cast during combat or before it, that is rarely going to be the reason why you will find thisspirit guardians bg3  Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset

Turn undead, spirit guardians and radiant damage in general. Spirit guardians, turn undead, and the mace of lathander completely destroy in act 2. 90% fail 5d8 = 12. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians is not harmful to the target, therefore it is ineligible to be placed into a Glyph of Warding. War Cleric might be the exception since they gain additional attacks. They flit around you to a distance of 15 feet for the duration. I cant see Conjuration available in the Cleric Sub Class Menu, I'm guessing. Gather your party and venture forth!. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. Then there's Hold Person, which gives auto crits to whoever attacks the held enemy. For a frontline bard take a good look at higher level ranger and paladin. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Tailoring Your Spell SelectionSpirit Guardians. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. Spirit Guardians is a classic "I win" spell, especially against the Undead, even though it does feel a bit smaller in radius than the tabletop version. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians is a Conjuration Level 3 found in Baldur’s Gate 3. You can either bonk them with a weapon or cast spells at them. She fucking slaps. As a Trickery Domain Cleric, you automatically get Bestow Curse and Fear. Sunbeam. This can be perfect, especially against multiple weaker enemies. Cleric 6 Throw on divine favor for 1d4 per attack to start, ending running spirit gaurdians at later levels. There are numerous ways to play this game, and none of them. RELATED: Baldur's Gate 3: What Should You Do In The Githyanki Creche Infirmary. MrNinjaNadeFrizz. Letting the wizard cast all those spells. Also Spirit Guardians + Spiritual Weapon is going to turn Shadowheart into a wrecking ball once we get access to them in BG3. And then spirit guardians (lvl 3 spell) does great consistent AOE damage, which combined with your good AC works pretty well (cast. With her default build, she's not really an offensive character. As 0. You call forth spirits to protect you. Duration: 10 turns. MC devotion paladin cast Sanctuary on Shadowheart with Spirit guardians up, and she just ran. However, it can still take damage from spells that influence a larger area. Its a bummer I didnt get to play. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. Description . Spirit Guardians is a Level 3 Conjuration Spell. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. Spirit Guardians Call forth spirits to protect the area around you. r/BaldursGate3. Halves the damage you take from non. 1 Orb per hit can already add up fast with AEs without the insane orb explosion/multiplying effects, though 2 per attack still may be pretty reasonable when. Stabbothy. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. costs an action each turn, Spirit Guardians costs nothing to maintain dps. 88) and spiritual weapon attacks (164. Light Cleric. Description: You or an ally cannot be targeted until you attack or harm a creature. Baldur's Gate 3's Fireball has a 6m (20-foot) radius, exactly the same as in every edition of tabletop D&D for the past 30 years. Properties Cost: Action + Level 3 Spell Slot Damage: Spirit Guardians Aura. Cleric A just runs around burning gith down with out taking melee damage. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. Spirit Guardians: At this stage, you should have decent spell concentration. O once cast you can hit pretty much every enemy without using actions or bonus actions in a single turn! Sprint+free jump is OP as faccckkkk :D I love it! Might make a cleric on my next playthrough. Caster can't become Invisible while concentrating on this spell 3m 3m WIS Save. Gather your party and venture forth!. You must at least pretend to go along with the orders. I appreciate the Spirit Guardian builds -- I hadn't considered Cleric 5 builds before. It is a weak spell unless you consider that it's another way for clerics to gain more passive damage. Still. Sergey has been a freelancer in the video games industry for more than five years, writing for various. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's. Holy Warrior: Cleric 7/Ranger 5. . A community all about Baldur's Gate III, the role-playing video game by Larian Studios. BG3 is the third main game in the Baldur's Gate series. How are you prioritising concentration spells? Locked post. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. A horde of about 15 undead ravens swooped in on my unassuming party, inflicting necrotic wounds and quickly decimating our health before I had time for Shadowheart to cast Spirit Guardians. For a melee character spirit guardians is a solid pick. Level 3 Conjuration Spell. Shadowheart Spells Tips & Tricks in BG3. Level 5's vs the goblins is no. ]. The wearer must be illuminated for this effect to occur. In the tabletop you would flavor this however you want, but it will probably look at certain way in BG3. But spiritual weapon is a staple. At least from an optimization standpoint. Casting Spirit Guardians in this 4th level slot would decrease this damage to 3d8+4d8, so it is far from overpowered. Radiating Orbs + Spirit Guardian Cleric: Stack up Radiating Orbs damage/debuffs using Luminous Armour/Luminous Gloves/Callous Glow Ring/etc. How to get Spirit Guardians, class, casting time, range, school, effects, tips and builds for BG3. You can either trust him and accept his suggestion or reject it and go your own way. Sadly Cleric can't get Shield spell in any means so this is more tanky version. 19. The Spirit Guardians 「精霊守(せいれいのかみ) Seirei no Kami」 are a group of powerful mages from the Heart Kingdom. Gather your party and venture forth!. Finally in one session when I rolled the saved it failed so it finally successfully casted. I'll probably pick the first two for my Sorc 1/Swords Bard x BTW starting as. This breaks the potion and gives heal + Bless (2 rounds) + Bladeward (2 rounds) to 3 party members. BG3 is the third main game in the Baldur's Gate series. Re: Baldur's Gate 3 vs Solasta comparison. Spirit guardian is amazing with momentum gears O. The Guardian in Baldur’s Gate 3 is a mysterious NPC that you customize in character creation. Coruscation Ring is an uncommon Ring that inflicts Radiating Orb on creatures that the wearer deals spell damage to. Make Shadowheart a tanky frontliner, cast Spirit Guardians and go to town. Spirit weapon is quite good but doesn't suit my bard. A lot of the alternative choices presented in the video - i. BG3 is the third main game in the Baldur's. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Their weapon attacks deal an additional 1∼4 Radiant damage. On the other hand, adding two (or more) Blesses together would be clearly overpowered, trivializing GWM for example. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Creatures ending their turn in the area possibly take 2~12 Acid damage. Shadowheart + 1 spiritual weapon + 1 zombie +1 mummy = 4. Once equipped, these Accessories may give the character certain bonuses, such as new Spells, resistance against certain kinds of damage, bonus AC, an increase to an Ability Score, or more. Pump up Constitution as that is the necessary saving throw to maintain concentration. BG3 is the third main game in the Baldur's Gate series. • 19 min. In these situations Spirit Guardians is amazing. These are more “archetypes” than actual builds, because there are so many variations of these that are nearly as dominant. 0. It's decently strong but just doesn't feel right to use. New comments cannot be posted. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. Spirit Guardian and Spiritual weapon is just Soo good. This problem will become much more apparent when we also get the incredible spells Spiritual Weapon and Spirit Guardians. . This guardian says its a real person in the same situation as you for instance and isn't trying to compel you to conquer the world. Additional. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. This variant deals Radiant damage as well as slows the Movement of nearby enemies. LooselyBound. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. The first time TU was cast by an ally outside my party, and on my Shadowheart. Area of Effect: 3m Attack Save: Wisdom (On Save: Targets. I have Shadowheart as a life cleric and then I have a hireling mage. Because if you hit me with Ray of Frost, and then Spirit Guardians it's different from Spirit Guardians and Ray of Frost. Remember, spiritual weapon is a good spell that is similar to temporarily gaining the extra attack feature. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. But enemy 2 is hit as well by the AOE, gets stacks from that, and pulses more stacks onto enemy 1. Caster can't become Invisible while Concentrating on this spell. They flit around you to a distance of 15 feet for the duration. There is a magical door within the Rosymorn Monastery that harbors a deadly spirit known as the Guardian. A cleric with both spiritual weapon and spirit guardians is possibly dishing the most damage in the party. No it isn't. If their abilities do not feel worth using, like sacred flame, it feels unfun. 1 foot takes 2 feet of movement is not half speed. You get extra attack with action surge and your extra war cleric bonus attack, plus you get spirit guardians/shield of faith/other handy short-range spells, plus you get 4th level spells through wizard scrolls. If you are evil, they appear fiendish. Provocative light blooms from the engraved contours of this ring. not alot of good clubs but there's alot of excellent staves in the game. Caster can't become Invisible while concentrating on this spell 3m 3m WIS Save Concentration. Fthatoutlawmudshow97. Spirit Guardian + Sancturary. Then save that slot for either Counterspell (Counterspelling 6th-level spells, especially boss-unique spells, feels incredible) or upcasted Spirit Guardians to use with your incredible mobility/being in the thick of melee combat. Thorn Whip is good with Spirit Guardians and with stuff like Cloud of Daggers/Flame Wall or other natural hazards potentially. If you are good or neutral, their spectral form appears angelic or fey (your choice). Round 2: Weapon attack, dodge, or cantrip. Last edited by Slipperychicken; 2015-06-30 at 07:35 PM . A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. Spirit guardians looks great and from what I can gather it is available for Clerics (My favourite class), with a Sub Class of Conjuration. Spells List for Baldur's Gate 3 (BG3) / Spirit Guardians: Radiant Spells List for Baldur's Gate 3 (BG3) Spirit Guardians: Radiant. 675. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Still takes half damage on a successful Saving Throw. Clerics don’t get many reaction spells in BG3, making this a clear choice for a frontline Shadowheart. Spirit Guardians OP. Wizard 1, War Cleric 5, Eldritch Knight Fighter 6 seems interesting. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. This strategy is later amplified by Spirit Guardians. Weaving Hypnotic Pattern into your disabling spell rotation can completely shut down difficult fights. and you could always use 1 of the 2 hexblades that will scale off of wisdom. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Takes 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. 35 = 11. But Sanctuary seems to end if you have Spirit guardians up. Spirits protect the affected entity. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). Glyph of Warding: I like this AOE spell as it allows Cleric to choose its element. For some reason my shadowheart learned the spell during act 2, worked wonders for like 3 fights, after that, never again, I'll cast it, waste the action and spell slot but nothing happens, no condition, no consentration. Its a bummer I didnt get to play with it more! Im looking forward to further content :) Act 1 - Spoilers. 53 feet). O once cast you can hit pretty much every enemy without using actions or bonus actions in a single turn! Sprint+free jump is OP as faccckkkk :D I love it! Might make a cleric on my next playthrough. MrNinjaNadeFrizz Aug 10 @ 9:39am. The trick will be dealing damage on each. This post will be about the Bard Class. Level 3 Conjuration Spell. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. At 8 a proficiency bonus is +3 or +4 at 9-12. Level 6: Any spell. Action round appears to be, start of fight guardians-> spiritual weapon -> end -> bless -> 1d8 spiritual weapon -> then start the hit/cast -> spiritual weapon action economy watching for heals or needed cc. View Profile View Posts. The best thing that trickery gets in bg3 is Mirror Image, which helps keep concentration up for Spirit Guardians. Spirit Guardians: Crusader’s Mantle: War Cleric 7: Stoneskin: Freedom of Movement: War. Spirit Guardian- passive Spiritual weapon-passive. Spirit Guardians has been an absolute boon for my playthrough. As someone not familar with "modern. Guardian could refer to the following similar entries: Dream Visitor, referred to as the Guardian in character creation. 1% of players have earned this achievement. 3" our beloved band of misfits are looking a bit different these days. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Larian Studios. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. Whenever I cast Spirit Guardian while under the effect of Sanctuary, I stop concentrating on SG instantly. Due to it not having a Turn limit, it is strong at keeping enemies at bay or funnelling them into choke points. My go to is usually setting an upcast Cloud of Daggers on top of Hunger of Hadar, then have. 16 con is also +3. The Cleric class is normally the support caster in Baldur's Gate 3 that take care of the party's healing and keep them alive. Just that. I played a bit before the DLC dropped and it seemed to be as powerful as ever. Spirit Guardians works wonders too. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. in any case, about your question - i don't see why spirit guardians wouldn't be compatible with wild shape. You call forth spirits to protect you. BG3 is the third main game in the Baldur's Gate series. Spell - BG3. She also has good control spells - Blindness, Hold Person and even Command are much better than her piddly cantrips, and as a Trickery Cleric she gets. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I haven't used it a lot in BG3 yet, but it seems like it's just not worth using most of time now; it's not even the best option for. Then you get holy (radiant) ( ️) & fire (☄️) spells & abilities. That said, here are all the BG3 spells available to magic users. Which they do. The log shows I first lose Condition: Sanctuary (as expected), but then I lose Condition: Spirit Guardian Aura and concentration on Spirit Guardian, all in the same moment. On a successful Save, targets still take half damage. Like, you'd have an effective character with literally no other spells at all. Spirit Guardians is a level 3 spell in Baldur's Gate 3. break it. . Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardian is a great spell for a Cleric because they tend to have good enough survivability to be on the frontline thanks to their d8 hit die and medium/heavy armor and shield. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. ago. Fireball and misty step. Call forth spirits to protect the area around you. Spotted an issue with this page?These are more “archetypes” than actual builds, because there are so many variations of these that are nearly as dominant. Luke Skywalker Aug 14 @ 1:24am. And you can still get Lighting or Fireball. Spirit Guardians: Lv 3: Conjuration : Action: Call forth spirits to protect the area around you. A potent beam of light that blinds targets and deals high damage. Feats, however. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. Member. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. Jul 17 @ 2:03pm Originally posted. Spirit Guardians calls for Guardians that circle and follow you, causing nearby enemies to take 3d8 Radiant damage or 3d8 Necrotic damage per turn. Spirit guardians does 3d8 damage per turn (half on save) vs fireball's 8d6 - two turns of. I suspect that spirit guardians considers sanctuary as being invisible. 15. This shit is amazing because you can give out bless to your whole team with preserve life or mass healing word without dropping spirit guardians concentration. Bless, Cure Wounds, Guiding Bolt, Healing Word. The description of the spirit guardians spell says, in part (emphasis mine):. Guardian could refer to the following similar entries: Dream Visitor, referred to as the Guardian in character creation; The guardian of Grymforge; Guardian Gate, a location in the Underdark; The 3rd level spell, File:Spirit Guardians Icon. ), let the enemy come to you and parish. The X on the icon also allows you to end your concentration before the duration naturally expires. Spirit Guardians deal radiant or Necrotic damage in 3 meters radius. Crusader’s Mantle : Friendly creatures tha are present in a 30 feet radius will end up dealing extra radiant damage anytime they are hit with a weapon attack. Spirit guardian is also pants to the wall broken in BG3. A potent beam of light that blinds targets and deals high. Spirit Guardians still does damage to enemy targets with the Sanctuary buff. #1. Sunbeam. That's kind of cheesy and I probably won't do it myself, but it's free. up to 10 turns in a row. For a medium creature, spirit guardians would have a 35 foot diameter, so it's technically a 17. Pass Without a Trace isn't bad either. true. NEW! - New Spells have been added to the. Invisibility lasts for and hour and spirit guardians last for 10 min. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. For now, you can just make a light cleric and see how strong they can be. Healing Hands: Cleric 10/Paladin 2. BG3 is the third main game in the Baldur's Gate series. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. On a successful Save, targets still take half damage. The 3rd level spell, Spirit Guardians. But one of the game's biggest mysteries happens early on, when it's time to create your. It allows casters to deal decent damage every round and slow down enemies across a significant. 4. The Cleric class already makes you choose two from History, Insight, Medicine, Persuasion, and Religion. Definitely keep this spell on hand. The situations in which it is good is when you're in a tight space, your party is back to back and surrounded by enemies or when your party gets ambushed and surrounded. Spirits protect the affected entity. Gather your party and venture forth! Coruscation Ring. It procs. These situations might not happen every fight but it's not a rare. But as you know, the order from Queen Vlaakith of Githyanki is straight. Stops me from turning into a mind flayer. It's possible that it may be the same case in BG3, assuming proper reactions make it in. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. How can I possibly just turn around and say: ''No, F you, I don't trust you. A gnoll starts its turn and is inside spirit guardians, so the gnoll makes another wisdom saving throw and takes 3d8 more. There's the armor that triggers radiant orb in an aoe whenever you do radiant damage. Tempest cleric 5 Spore druid 7, Tempest gives free heavy armor and all the cleric goodies (guidance, bless, bane), aoe retaliation dmg, as well as ability to maximize druid lightning spell dmg, and spirit guardians for aoe dmg on you (radiant too, which according to devs is huge in this game). 425 per target. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. What is Spirit Guardians in 5e?. BG3 doesn't make you abide by this rule if you respec but it abides by it for Shadowheart's default spec. Caster can't become Invisible while concentrating on this spell 3m 3m WIS Save Concentration. ago. SPIRIT GUARDIANS, SPIRIT GUARDIANS AND MORE SPIRIT GUARDIANS. Spirit Guardians deal radiant or Necrotic damage in 3 3-meter radius. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Whispering promise ring - anyone you heal gets 2 turns of bless. ago. Shadowheart as trickery cleric for bless, spirit guardians Lae'zel for polearm master. Clerics who follow this Domain often forego offensive spellcasting in favor of dealing damage directly in the melee. BG3 is the third main game in the Baldur's Gate series. Spirit gaurdians is terrific, but the cleric - not exactly a melee tank- needs to be in the thick of the action for it to work well. Making the enemy choose between taking damage and, moving elsewhere is a great trick. Turn Undead is a. That being said, my Valor Bard and Diviner Wizard combo is making a joke of the game in Tactician mode (even more so than my optimal min/maxed DPS team did). I imagine this tactic can be used to cheese multiple fights. Spirit Guardians is a summoning spell that functions like a sentry to anyone who dares enough to come close. This spell is a variation of the spell Spirit Guardians. Then you can use a spear and. I think most of the cleric domains have something worth selling, just depends on what you're doing with the rest of the party around them. Grab Counterspell and Haste/Spirit Guardians as your Magical Secrets. This gives you spirit guardians at 3rd or 4th level, extra attack and a bonus action attack from war cleric. Goblins ran through her aura and melted. Game: Baldur's Gate 3. e. My acoustic arrangement of Street Spirit (Fade Out) by Radiohead, performed live at the Mint Victoria, British Columbia. Aside from the effectiveness it’s just fun to use. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Additional Magical Secrets - pick 2 spells for any other class you want and cast them with charisma modifier at level 6 Lore Bard like another clerics domain skills: Aid, Spirit Guardians, Revivify, Mass healing Words. • 3 mo. Clerics in BG3 have Light and Medium Armour Proficiency, as well as Shield and Simple Weapon Proficiency, so they have a lot of options. For a melee character spirit guardians is a solid pick. Of course there are. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition. . Spirit guardian is amazing with momentum gears O. Spells List for Baldur's Gate 3 (BG3) / Spirit Guardians Spells List for Baldur's Gate 3 (BG3) Spirit Guardians. For me, the best part is that any enemy who tries to move in the electrified water gets zapped and then knocked back on their ass. Melted pretty much every duergar in the Nere fight effortlessly. Why take more lvls for Spirit guardians?Spirit Guardians: Lv 3 : Conjuration : Action Level 3 Spell Slot: Call forth spirits to protect the area around you. But if you compare it to the cleric using Spiritual Guardians, Spiritual Weapon, and using his action every turn, his usefulness as a character doesn't measure up. 2. Spirit Guardians is so brokenly powerful in a big fight. In bg3 it's probably the best defensive feature in the whole game Reply reply. 8 Halo of Spores. BG3 is the third main game in the Baldur's Gate series. 2 RylarDraskin • 1 mo. Telekinetic, do not exist in BG3 as they come from Tasha's. But what is a Guardian, and how will they assist you on your journey? This guide will explain. Guardian Gate, a location in the Underdark. By the way, fireball is great - but don't underestimate spirit guardians. My plan was to rebuild my divine sorcerer warlock who basically uses the spirit guardians and eldritch blast with the 10ft grab. If you are good or neutral, their spectral form appears angelic or fey (your choice). Coruscation Ring is one of the available Rings in Baldur's Gate 3. Level 7: Freedom of Movement spell. BG3 is the third main game in the Baldur's Gate series. Spirit Guardians: Radiant is a Level 3 Conjuration Spell. Wet + max damage can 3M circles of mobs in one turn. Gather your party and venture forth!. Use her Trickery Domain skill Mirror Image to give you +9 AC, cast Spirit Guardians (level 3 spell, level 5 to cast) and just run at things you want deleted. Use her Trickery Domain skill Mirror Image to give you +9 AC, cast Spirit Guardians (level 3 spell, level 5 to cast) and just run at things you want deleted. BG3 is the third main game in the Baldur's Gate series. Guardian is an NPC in Baldur’s Gate 3 whose task is to only provide you with suggestions. WIS Save. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. It does not specify if things can pass through the space, but 60 damage, split into 3 foes failing saving throws, I don't see the appeal. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. ago. Area of Effect: 3m Attack Save: Wisdom (On Save: Targets still take. I use the club of giant str from the underdark just to. If the warded creature makes an attack or casts a. BG3 is the third main game in the Baldur's Gate series. However, it can still take damage from spells that influence a large area. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Then when you get past level five, upcast spirit guardians. 19 votes, 24 comments. Spiritual weapon-passive. You need to make that concentration save. Gather your party and venture forth!BG3 is the third main game in the Baldur's Gate series. Afterwards gave her amulet of misty step and ring of movement for faster moving mayhem. Definitely keep this spell on hand. BG3 is the third main game in the Baldur's Gate series. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. It creates a protective aura that damages enemies who enter or start their turn within it. Radiate a holy power that emboldens nearby allies. 1 mo. Plus your action for another spell.